Senses Effect

Modifications

Postcognition/Precognition: Both are moved to remote viewing (as already established)

Counters Concealment: This effect just reduces concealment by the concealment power by one level, partial concealment becomes fully revealed, and total concealment becomes partial. In effect, you can’t infallibly detect invisible characters this way, generally it’s better to use a different sense.

Dark vision: Doesn’t totally negate concealment from darkness (see counters concealment).

Penetrates concealment: Moved to remote viewing as well. Senses that have natural X-ray capability based on medium, like tremorsense don’t require anything like this ability, it’s just part of using that given medium.

Radius: This modifier has become part of the descriptor and doesn’t have a mechanical effect anymore. For senses that are for whatever reason very difficult to turn to different directions, it may warrant a quirk or even limited. But by default the rules sort of assume that you’re seeing in multiple directions anyway.

New Magical Sense Types

Each is considered its own sense type. Below are listed the individual senses associated with that sense type. Senses must be purchased individually.

Mana: Mana Energy Sense
Aela: Aela Energy Sense, Air Disturbance Sense
Nuumian: Nuumain energy sense, Nuumian disturbance sense
Aquum: Aquum energy sense

New Senses

Tremorsense (Tactile Sense Type)

Cost: 1 point
Default Properties: Ranged
Detects movements in the ground, footsteps or burrowing. Only detects on solid surfaces that conduct vibrations well.

Mana Energy Sense (Mana sense Type)

Cost: 1 point
Default Properties: Ranged, Accurate
Detects Mana or life force, present in mana-based creatures, and mana-based magic, as well as mana-based magical items.

Aela Energy Sense (Aela Sense Type)

Cost: 1 point
Default Properties: Ranged, Accurate
This allows you to see Aela magical energy. This allows detection of Aela-based beings, imbued, as well as Aela based spellcasting.

Air Disturbance Sense (Aela Sense Type)

Cost: 1 point
Default Properties: Ranged
Detects motion in the air, essentially shows anything moving through the air. Useful for detection of invisible creatures, etc. Also used as a sort of radar system for airships. Can only be done with Aela-based powers or tech. Airships often have Limited (large objects only).

Nuumian Energy Sense (Nuumian Sense Type)

Cost: 1 point
Default Properties: Ranged, Accurate
Detects Nuumian based magical energy. Allows detection of earth demons, as well as Nuumian magic, and shows concentrations of Nuumian to warn against Earth Rot.

Nuumian Disturbance Sense (Nuumian Sense Type)

Cost: 1 point
Default Properties: Ranged
Very similar to tremorsense but works by detecting shifting Nuumian instead of tremors. Also allows the potential to be highly analytical of things moving in the earth where as tremorsense can’t be. Only available for Nuumian magic or Nuutech.

Aquum Energy Sense (Aquum Sense Type)

Cost: 1 point
Default Properties: Ranged, Accurate
Detect Aquum energy, also useful underwater to detect non-Aquum objects, like magitech submarines.

Senses Effect

Defenders of Aylanae taragnor